![]() ![]() Other clans claim that Dwarves sprung up from the soil of Eberron, created in ancient times to fight the aberrations of Khyber. Some dwarves are still to be found in Frostfell, going by the name of "Toldun Nordothak", or "Those who stayed". ![]() Some consider dwarves to have originally come from Frostfell (the snowbound continent at the north pole of Eberron) and migrated to Khorvaire sometime about 12,000 years ago (-11,000YK). The traditional dwarven lands are the Mror Holds, in the Northeastern most portion of what used to be Karrnath. Dwarves are considered adults about the age of 40, and often live into their fourth century. Male dwarves tend to also place great value in the appearance and grooming of their beards. Hair is usually black or brown, graying as they age. Skin colors range from deep tan to light brown, and eye colors are typically dark browns. There is one dragonmark carried by Dwarves - Mark of Warding, carried by House Kundarak.ĭwarves typically stand about 4 1/2 feet tall, but tend to be so broad, compact, and muscled, that they weigh nearly as much as a human. Sovereign Host ( Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host.Silver Flame ( Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame.Onatar ( Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar.Olladra ( Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra.You have +3 to attack and damage rolls with daggers. → Beloved of the Blood of Vol You follow the Blood of Vol. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have. → The Blood is The Life You are a devoted follower of the Blood of Vol, and your zeal has been rewarded. You gain +2 to attack and damage rolls with Daggers. → Child of the Blood of Vol You follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. Blood of Vol ( Dagger): Follower of the Blood of Vol You follow the Blood of Vol.In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have. → Aureon's Instruction You are a devoted follower of Aureon, and your faith has been rewarded. You gain +2 to attack and damage rolls with Quarterstaves. You are proficient with Quarterstaves and gain +1 to hit with them. Aureon ( Quarterstaff): Follower of Aureon You follow Aureon, member of the Sovereign Host, and use his favored weapon.+4 dodge bonus to Armor Class against monsters of the giant type.+1 racial bonus on attack rolls against orcs and goblinoids. ![]() +2 racial bonus on saving throws against spells.+2 racial bonus on saving throws against poison.+4 racial bonus on balance ability checks.a character only needs to be proficient with martial weapons to gain Dwarven axe proficiency (rather than treat it as an exotic weapon, which they are for all other races). Weapon Familiarity: Dwarves may treat dwarven axe as a martial weapon, i.e.Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment and their hard work. ![]()
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